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Text File  |  2003-02-27  |  12KB  |  234 lines

  1. STRINGTABLE Olight
  2. {
  3.     Olight "Light Object";
  4.  
  5.     LIGHT_GROUP_GENERAL                                            "General";
  6.     LIGHT_COLOR                                                            "Color";
  7.     LIGHT_BRIGHTNESS                                                "Brightness";
  8.     LIGHT_TYPE                                                            "Type";
  9.     LIGHT_TYPE_OMNI                                                    "Omni";
  10.     LIGHT_TYPE_SPOT                                                    "Spot (Round)";
  11.     LIGHT_TYPE_SPOTRECT                                            "Spot (Square)";
  12.     LIGHT_TYPE_DISTANT                                            "Distant";
  13.     LIGHT_TYPE_PARALLEL                                            "Parallel";
  14.     LIGHT_TYPE_PARSPOT                                            "Parallel Spot (Round)";
  15.     LIGHT_TYPE_PARSPOTRECT                                    "Parallel Spot (Square)";
  16.     LIGHT_TYPE_TUBE                                                    "Tube";
  17.     LIGHT_TYPE_AREA                                                    "Area";
  18.     LIGHT_SHADOWTYPE                                                "Shadow";
  19.     LIGHT_SHADOWTYPE_NONE                                        "None";
  20.     LIGHT_SHADOWTYPE_SOFT                                        "Soft";
  21.     LIGHT_SHADOWTYPE_HARD                                        "Hard";
  22.     LIGHT_SHADOWTYPE_AREA                                        "Area";
  23.     LIGHT_VLTYPE                                                        "Visible Light";
  24.     LIGHT_VLTYPE_NONE                                                "None";
  25.     LIGHT_VLTYPE_VISIBLE                                        "Visible";
  26.     LIGHT_VLTYPE_VOLUMETRIC                                    "Volumetric";
  27.     LIGHT_VLTYPE_INVERSEVOLUMETRIC                    "Inverse Volumetric";
  28.     LIGHT_NOISETYPE                                                    "Noise";
  29.     LIGHT_NOISETYPE_NONE                                        "None";
  30.     LIGHT_NOISETYPE_ILLUM                                        "Illumination";
  31.     LIGHT_NOISETYPE_VISIBLE                                    "Visibility";
  32.     LIGHT_NOISETYPE_BOTH                                        "Both";
  33.     LIGHT_NOLIGHTRADIATION                                     "No Light Radiation";
  34.     LIGHT_SHOWILLUMINATION                                    "Show Illumination";
  35.     LIGHT_SHOWVISIBLELIGHT                                    "Show Visible Light";
  36.     LIGHT_SHOWCLIPPING                                             "Show Clipping";
  37.     LIGHT_MEMORYREQUIREMENT                                    "Memory Requirement:";
  38.     LIGHT_RENDERTIME                                                "Render Time:";
  39.                                                                                     
  40.     LIGHT_DETAILS_INNERANGLE                                "Inner Angle";
  41.     LIGHT_DETAILS_OUTERANGLE                                "Outer Angle";
  42.     LIGHT_DETAILS_INNERRADIUS                                "Inner Radius";
  43.     LIGHT_DETAILS_OUTERRADIUS                                "Outer Radius";
  44.     LIGHT_DETAILS_FALLOFF                                        "Falloff";
  45.         LIGHT_DETAILS_FALLOFF_NONE                        "None";
  46.         LIGHT_DETAILS_FALLOFF_LINEAR                    "Linear";
  47.         LIGHT_DETAILS_FALLOFF_INVERSE                    "Inverse";
  48.         LIGHT_DETAILS_FALLOFF_INVERSESQUARE        "Inverse Square";
  49.         LIGHT_DETAILS_FALLOFF_INVERSECUBIC        "Inverse Cubic";
  50.         LIGHT_DETAILS_FALLOFF_STEP                        "Step";
  51.     LIGHT_DETAILS_AMBIENT                                        "Ambient Illumination";
  52.     LIGHT_DETAILS_NODIFFUSE                                    "No Diffuse";
  53.     LIGHT_DETAILS_NOSPECULAR                                "No Specular";
  54.     LIGHT_DETAILS_INNERCONE                                    "Use Inner Value" "Use Inner";
  55.     LIGHT_DETAILS_USEINNERCOLOR                            "Use Inner Color";
  56.     LIGHT_DETAILS_COLFALLOFF                                "Colored Edge Falloff";
  57.     LIGHT_DETAILS_CONTRAST                                    "Contrast";
  58.     LIGHT_DETAILS_ASPECTRATIO                                "Aspect Ratio";
  59.     LIGHT_DETAILS_BRIGHTNESS                                "Brightness";
  60.     LIGHT_DETAILS_INNERDISTANCE                            "Falloff Inner Distance" "Inner Distance";
  61.     LIGHT_DETAILS_OUTERDISTANCE                            "Falloff Outer Distance" "Outer Distance";
  62.     LIGHT_DETAILS_INNERCOLOR                                "Inner Color";
  63.     LIGHT_DETAILS_NEARCLIP                                    "Use Near Clipping" "Near Clip";
  64.     LIGHT_DETAILS_FARCLIP                                        "Use Far Clipping" "Far Clip";
  65.     LIGHT_DETAILS_NEARFROM                                    "Near Clipping From" "From";
  66.     LIGHT_DETAILS_NEARTO                                        "Near Clipping To" "To";
  67.     LIGHT_DETAILS_FARFROM                                        "Far Clipping From" "From";
  68.     LIGHT_DETAILS_FARTO                                            "Far Clipping To" "To";
  69.     LIGHT_DETAILS_SEPARATEPASS                            "Separate Pass";
  70.  
  71.     LIGHT_VISIBILITY_CUSTOMCOLORS                        "VL Custom Colors" "Custom Colors";
  72.     LIGHT_VISIBILITY_USEFALLOFF                            "VL Use Falloff" "Use Falloff";
  73.     LIGHT_VISIBILITY_USEEDGEFALLOFF                    "VL Use Edge Falloff" "Use Edge Falloff";
  74.     LIGHT_VISIBILITY_COLOREDEDGEFALLOFF            "VL Colored Edge Falloff" "Colored Edge Falloff";
  75.     LIGHT_VISIBILITY_FALLOFF                                "VL Falloff" "Falloff";
  76.     LIGHT_VISIBILITY_EDGEFALLOFF                        "VL Edge Falloff" "Edge Falloff";
  77.     LIGHT_VISIBILITY_DITHERING                            "VL Dithering" "Dithering";
  78.     LIGHT_VISIBILITY_INNERCOLOR                            "VL Inner Color" "Inner Color";
  79.     LIGHT_VISIBILITY_OUTERCOLOR                            "VL Outer Color" "Outer Color";
  80.     LIGHT_VISIBILITY_INNERDISTANCE                    "VL Inner Distance" "Inner Distance";
  81.     LIGHT_VISIBILITY_OUTERDISTANCE                    "VL Outer Distance" "Outer Distance";
  82.     LIGHT_VISIBILITY_OUTERDISTANCEREL                "VL Relative Scale" "Relative Scale";
  83.     LIGHT_VISIBILITY_BRIGHTNESS                            "VL Brightness" "Brightness";
  84.     LIGHT_VISIBILITY_SAMPLEDISTANCE                    "VL Sample Distance" "Sample Distance";
  85.     LIGHT_VISIBILITY_DUST                                        "VL Dust" "Dust";
  86.     LIGHT_VISIBILITY_ADDITIVE                                "VL Additive" "Additive";
  87.     LIGHT_VISIBILITY_ADAPTBRIGHTNESS                "VL Adapt Brightness" "Adapt Brightness";
  88.  
  89.     LIGHT_SHADOW_DENSITY                                        "Shadow Density" "Density";
  90.     LIGHT_SHADOW_COLOR                                            "Shadow Color" "Color";
  91.     LIGHT_SHADOW_RELATIVEBIAS                                "Shadow Bias (Rel)" "Bias (Rel)";
  92.     LIGHT_SHADOW_ABSOLUTEBIAS                                "Shadow Bias (Abs)" "Bias (Abs)";
  93.     LIGHT_SHADOW_ABSOLUTE                                        "Shadow Absolute Bias" "Absolute Bias";
  94.     LIGHT_SHADOW_TRANSPARENCY                                "Shadow Transparency" "Transparency";
  95.     LIGHT_SHADOW_CLIPINFLUENCE                            "Shadow Clipping Influence" "Clipping Influence";
  96.  
  97.     LIGHT_SHADOW_AREAWIDTH                                    "Area Shadow Width" "Area Shadow Width";
  98.     LIGHT_SHADOW_AREASAMPLES                                "Area Shadow Samples" "Area Shadow Samples";
  99.  
  100.     LIGHT_SHADOW_MAPSIZE                                        "Shadow Map" "Shadow Map";
  101.         LIGHT_SHADOW_MAPSIZE_250                            "250x250";
  102.         LIGHT_SHADOW_MAPSIZE_500                            "500x500";
  103.         LIGHT_SHADOW_MAPSIZE_750                            "750x750";
  104.         LIGHT_SHADOW_MAPSIZE_1000                            "1000x1000";
  105.         LIGHT_SHADOW_MAPSIZE_1250                            "1250x1250";    
  106.         LIGHT_SHADOW_MAPSIZE_1500                            "1500x1500";
  107.         LIGHT_SHADOW_MAPSIZE_1750                            "1750x1750";
  108.         LIGHT_SHADOW_MAPSIZE_2000                            "2000x2000";
  109.         LIGHT_SHADOW_MAPSIZE_USER                            "Custom";
  110.     LIGHT_SHADOW_MAPSIZEX                                        "Shadow Map Size X" "Resolution X";
  111.     LIGHT_SHADOW_MAPSIZEY                                        "Shadow Map Size Y" "Resolution Y";
  112.     LIGHT_SHADOW_SAMPLERADIUS                                "Shadow Sample Radius" "Sample Radius";
  113.     LIGHT_SHADOW_OUTLINE                                        "Outline Shadow" "Outline Shadow";
  114.     LIGHT_SHADOW_PARALLELWIDTH                            "Shadow Parallel Width" "Parallel Width";
  115.     LIGHT_SHADOW_MEMUSAGE                                        "Memory Usage:";
  116.  
  117.     LIGHT_SHADOW_USECONE                                        "Shadow Cone" "Shadow Cone";
  118.     LIGHT_SHADOW_CONEANGLE                                    "Shadow Cone Angle" "Angle";
  119.     LIGHT_SHADOW_SOFTCONE                                        "Shadow Soft Cone" "Soft Cone";
  120.  
  121.     LIGHT_CAUSTIC_ENABLE                                        "Surface Caustics" "Surface Caustics";
  122.     LIGHT_CAUSTIC_ENERGY                                        "Surface Energy" "Energy";
  123.     LIGHT_CAUSTIC_PHOTONS                                        "Surface Photons" "Photons";
  124.     LIGHT_VOLCAUSTIC_ENABLE                                    "Volume Caustics" "Volume Caustics";
  125.     LIGHT_VOLCAUSTIC_ENERGY                                    "Volume Energy" "Energy";
  126.     LIGHT_VOLCAUSTIC_PHOTONS                                "Volume Photons" "Photons";
  127.     LIGHT_VOLCAUSTIC_FALLOFF                                "Caustics Falloff" "Falloff";
  128.         LIGHT_VOLCAUSTIC_FALLOFF_NONE                    "None";
  129.         LIGHT_VOLCAUSTIC_FALLOFF_LINEAR                "Linear";
  130.         LIGHT_VOLCAUSTIC_FALLOFF_INVERSE                "Inverse";
  131.         LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE    "Inverse Square";
  132.         LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC        "Inverse Cubic";
  133.         LIGHT_VOLCAUSTIC_FALLOFF_STEP                        "Step";
  134.     LIGHT_VOLCAUSTIC_INNERDISTANCE                    "Caustics Inner Distance" "Inner Distance";
  135.     LIGHT_VOLCAUSTIC_OUTERDISTANCE                    "Caustics Outer Distance" "Outer Distance";
  136.  
  137.     LIGHT_NOISE_TYPE                                                "Noise Type" "Type";
  138.         LIGHT_NOISE_TYPE_NOISE                                "Noise";
  139.         LIGHT_NOISE_TYPE_SOFTTURBULENCE                "Soft Turbulence";
  140.         LIGHT_NOISE_HARDTURBULENCE                        "Hard Turbulence";
  141.         LIGHT_NOISE_WAVYTURBULENCE                        "Wavy Turbulence";
  142.     LIGHT_NOISE_OCTAVES                                            "Noise Octaves" "Octaves";
  143.     LIGHT_NOISE_VELOCITY                                        "Noise Velocity" "Velocity";
  144.     LIGHT_NOISE_BRIGHTNESS                                    "Noise Brightness" "Brightness";
  145.     LIGHT_NOISE_CONTRAST                                        "Noise Contrast" "Contrast";
  146.     LIGHT_NOISE_LOCAL                                                "Noise Local" "Local";
  147.  
  148.     LIGHT_NOISE_SCALE                                                "Noise Visibility Scale" "Visibility Scale";
  149.     LIGHT_NOISE_SCALEILLUMINATION                        "Noise Illumination Scale" "Illumination Scale";
  150.  
  151.     LIGHT_NOISE_WIND                                                "Noise Wind" "Wind";
  152.     LIGHT_NOISE_WINDVELOCITY                                "Noise Wind Velocity" "Wind Velocity";
  153.  
  154.     LIGHT_LENSEFFECTS_GLOWSV                                "FX Glow Aspect Ratio" "Aspect Ratio";
  155.     LIGHT_LENSEFFECTS_REFLSV                                "FX Reflection Aspect Ratio" "Aspect Ratio";
  156.     LIGHT_LENSEFFECTS_GLOWSTRENGTH                    "FX Glow Brightness" "Brightness";
  157.     LIGHT_LENSEFFECTS_REFLSTRENGTH                    "FX Reflection Brightness" "Brightness";
  158.     LIGHT_LENSEFFECTS_SCALE                                    "FX Scale" "Scale";
  159.     LIGHT_LENSEFFECTS_ROTATION                            "FX Rotation" "Rotation";
  160.     LIGHT_LENSEFFECTS_REFERENCE                            "FX Reference Size" "Reference Size";
  161.     LIGHT_LENSEFFECTS_USELIGHTPARAMETER            "FX Use Light Parameters" "Use Light Parameters";
  162.     LIGHT_LENSEFFECTS_FADEBEHINDOBJECT            "FX Fade if Behind Object" "Fade if Behind Object";
  163.     LIGHT_LENSEFFECTS_FADEAPPROACHINGOBJECT    "FX Fade if Approaching Object" "Fade if Approaching Object";
  164.     LIGHT_LENSEFFECTS_FADENEARBORDER                "FX Fade if Near Border" "Fade if Near Border";
  165.     LIGHT_LENSEFFECTS_SCALEGLOW                            "FX Glow Distance Scale" "Glow Distance Scale";
  166.     LIGHT_LENSEFFECTS_SCALEREFLEXES                    "FX Reflex Distance Scale" "Reflex Distance Scale";
  167.     LIGHT_LENSEFFECTS_LENSGLOW                            "FX Glow" "Glow";
  168.     LIGHT_LENSEFFECTS_LENSREFL                            "FX Reflexes" "Reflexes";
  169.  
  170.     LIGHT_LENSEFFECTS_PREVIEW                                "";
  171.     LIGHT_NOISE_PREVIEW                                            "";
  172.  
  173.     LIGHT_LENSEFFECTS_LENSGLOW_INACTIVE            "Inactive";
  174.     LIGHT_LENSEFFECTS_LENSGLOW_CUSTOM                "Custom";
  175.     LIGHT_LENSEFFECTS_LENSGLOW_DEFAULT            "Default";
  176.     LIGHT_LENSEFFECTS_LENSGLOW_CINEMAR4            "CINEMA 4D R4";
  177.     LIGHT_LENSEFFECTS_LENSGLOW_WIDEANGLE        "Wideangle";
  178.     LIGHT_LENSEFFECTS_LENSGLOW_ZOOM                    "Zoom";
  179.     LIGHT_LENSEFFECTS_LENSGLOW_HI8                    "Hi-8";
  180.     LIGHT_LENSEFFECTS_LENSGLOW_CAMCORDER        "Camcorder";
  181.     LIGHT_LENSEFFECTS_LENSGLOW_SEARCHLIGHT    "Searchlight";
  182.     LIGHT_LENSEFFECTS_LENSGLOW_ARTIFACT            "Artifact";
  183.     LIGHT_LENSEFFECTS_LENSGLOW_STAR1                "Star 1";
  184.     LIGHT_LENSEFFECTS_LENSGLOW_STAR2                "Star 2";
  185.     LIGHT_LENSEFFECTS_LENSGLOW_STAR3                "Star 3";
  186.     LIGHT_LENSEFFECTS_LENSGLOW_PURPLE                "Purple";
  187.     LIGHT_LENSEFFECTS_LENSGLOW_FLASHLIGHT        "Flashlight";
  188.     LIGHT_LENSEFFECTS_LENSGLOW_SUN1                    "Sun 1";
  189.     LIGHT_LENSEFFECTS_LENSGLOW_SUN2                    "Sun 2";
  190.     LIGHT_LENSEFFECTS_LENSGLOW_GREY                    "Grey";
  191.     LIGHT_LENSEFFECTS_LENSGLOW_BLUE1                "Blue 1";
  192.     LIGHT_LENSEFFECTS_LENSGLOW_BLUE2                "Blue 2";
  193.     LIGHT_LENSEFFECTS_LENSGLOW_RED                    "Red";
  194.     LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN1 "Yellow-Green 1";
  195.     LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN2 "Yellow-Green 2";
  196.     LIGHT_LENSEFFECTS_LENSGLOW_CANDLE                "Candle";
  197.  
  198.     LIGHT_LENSEFFECTS_LENSREFL_INACTIVE            "Inactive";
  199.     LIGHT_LENSEFFECTS_LENSREFL_CUSTOM                "Custom";
  200.     LIGHT_LENSEFFECTS_LENSREFL_DEFAULT            "Default";
  201.     LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4            "CINEMA 4D R4";
  202.     LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE        "Wideangle";
  203.     LIGHT_LENSEFFECTS_LENSREFL_ZOOM                    "Zoom";
  204.     LIGHT_LENSEFFECTS_LENSREFL_HI8                    "Hi-8";
  205.     LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER        "Camcorder";
  206.     LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT    "Searchlight";
  207.     LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT            "Artifact";
  208.     LIGHT_LENSEFFECTS_LENSREFL_STAR1                "Star 1";
  209.     LIGHT_LENSEFFECTS_LENSREFL_STAR2                "Star 2";
  210.     LIGHT_LENSEFFECTS_LENSREFL_STAR3                "Star 3";
  211.     LIGHT_LENSEFFECTS_LENSREFL_PURPLE                "Purple";
  212.     LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1    "Flashlight 1";
  213.     LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2    "Flashlight 2";
  214.     LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3    "Flashlight 3";
  215.  
  216.     LIGHT_LENSEFFECTS_GLOW                                    "FX Glow Setting" "Setting";
  217.     LIGHT_LENSEFFECTS_REFL_EDIT                            "Edit...";
  218.  
  219.     LIGHT_GROUP_DETAILS                                            "Details";
  220.     LIGHT_GROUP_VISIBILITY                                    "Visibility";
  221.     LIGHT_GROUP_SHADOW                                            "Shadow";
  222.     LIGHT_GROUP_CAUSTICS                                        "Caustics";
  223.     LIGHT_GROUP_NOISE                                                "Noise";
  224.     LIGHT_GROUP_LENSEFFECTS                                    "Lens Effects" "Lens";
  225.  
  226.     LIGHT_EXCLUSION_LIST                                 "Objects";
  227.   LIGHT_EXCLUSION_MODE                                         "Mode";
  228.   LIGHT_EXCLUSION_MODE_INCLUDE                        "Include";
  229.   LIGHT_EXCLUSION_MODE_EXCLUDE                        "Exclude";
  230.     LIGHT_PYROCLUSTER_ILLUMINATION                    "PyroCluster Illumination";
  231.     LIGHT_PYROCLUSTER_SHADOW                                "PyroCluster Shadow Casting";
  232.     LIGHT_GROUP_EXCLUSION                                         "Scene";
  233. }
  234.