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PC World Komputer 2003 November
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PCWK1103B.iso
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CINEBENCH 2003
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description
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Olight.str
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2003-02-27
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STRINGTABLE Olight
{
Olight "Light Object";
LIGHT_GROUP_GENERAL "General";
LIGHT_COLOR "Color";
LIGHT_BRIGHTNESS "Brightness";
LIGHT_TYPE "Type";
LIGHT_TYPE_OMNI "Omni";
LIGHT_TYPE_SPOT "Spot (Round)";
LIGHT_TYPE_SPOTRECT "Spot (Square)";
LIGHT_TYPE_DISTANT "Distant";
LIGHT_TYPE_PARALLEL "Parallel";
LIGHT_TYPE_PARSPOT "Parallel Spot (Round)";
LIGHT_TYPE_PARSPOTRECT "Parallel Spot (Square)";
LIGHT_TYPE_TUBE "Tube";
LIGHT_TYPE_AREA "Area";
LIGHT_SHADOWTYPE "Shadow";
LIGHT_SHADOWTYPE_NONE "None";
LIGHT_SHADOWTYPE_SOFT "Soft";
LIGHT_SHADOWTYPE_HARD "Hard";
LIGHT_SHADOWTYPE_AREA "Area";
LIGHT_VLTYPE "Visible Light";
LIGHT_VLTYPE_NONE "None";
LIGHT_VLTYPE_VISIBLE "Visible";
LIGHT_VLTYPE_VOLUMETRIC "Volumetric";
LIGHT_VLTYPE_INVERSEVOLUMETRIC "Inverse Volumetric";
LIGHT_NOISETYPE "Noise";
LIGHT_NOISETYPE_NONE "None";
LIGHT_NOISETYPE_ILLUM "Illumination";
LIGHT_NOISETYPE_VISIBLE "Visibility";
LIGHT_NOISETYPE_BOTH "Both";
LIGHT_NOLIGHTRADIATION "No Light Radiation";
LIGHT_SHOWILLUMINATION "Show Illumination";
LIGHT_SHOWVISIBLELIGHT "Show Visible Light";
LIGHT_SHOWCLIPPING "Show Clipping";
LIGHT_MEMORYREQUIREMENT "Memory Requirement:";
LIGHT_RENDERTIME "Render Time:";
LIGHT_DETAILS_INNERANGLE "Inner Angle";
LIGHT_DETAILS_OUTERANGLE "Outer Angle";
LIGHT_DETAILS_INNERRADIUS "Inner Radius";
LIGHT_DETAILS_OUTERRADIUS "Outer Radius";
LIGHT_DETAILS_FALLOFF "Falloff";
LIGHT_DETAILS_FALLOFF_NONE "None";
LIGHT_DETAILS_FALLOFF_LINEAR "Linear";
LIGHT_DETAILS_FALLOFF_INVERSE "Inverse";
LIGHT_DETAILS_FALLOFF_INVERSESQUARE "Inverse Square";
LIGHT_DETAILS_FALLOFF_INVERSECUBIC "Inverse Cubic";
LIGHT_DETAILS_FALLOFF_STEP "Step";
LIGHT_DETAILS_AMBIENT "Ambient Illumination";
LIGHT_DETAILS_NODIFFUSE "No Diffuse";
LIGHT_DETAILS_NOSPECULAR "No Specular";
LIGHT_DETAILS_INNERCONE "Use Inner Value" "Use Inner";
LIGHT_DETAILS_USEINNERCOLOR "Use Inner Color";
LIGHT_DETAILS_COLFALLOFF "Colored Edge Falloff";
LIGHT_DETAILS_CONTRAST "Contrast";
LIGHT_DETAILS_ASPECTRATIO "Aspect Ratio";
LIGHT_DETAILS_BRIGHTNESS "Brightness";
LIGHT_DETAILS_INNERDISTANCE "Falloff Inner Distance" "Inner Distance";
LIGHT_DETAILS_OUTERDISTANCE "Falloff Outer Distance" "Outer Distance";
LIGHT_DETAILS_INNERCOLOR "Inner Color";
LIGHT_DETAILS_NEARCLIP "Use Near Clipping" "Near Clip";
LIGHT_DETAILS_FARCLIP "Use Far Clipping" "Far Clip";
LIGHT_DETAILS_NEARFROM "Near Clipping From" "From";
LIGHT_DETAILS_NEARTO "Near Clipping To" "To";
LIGHT_DETAILS_FARFROM "Far Clipping From" "From";
LIGHT_DETAILS_FARTO "Far Clipping To" "To";
LIGHT_DETAILS_SEPARATEPASS "Separate Pass";
LIGHT_VISIBILITY_CUSTOMCOLORS "VL Custom Colors" "Custom Colors";
LIGHT_VISIBILITY_USEFALLOFF "VL Use Falloff" "Use Falloff";
LIGHT_VISIBILITY_USEEDGEFALLOFF "VL Use Edge Falloff" "Use Edge Falloff";
LIGHT_VISIBILITY_COLOREDEDGEFALLOFF "VL Colored Edge Falloff" "Colored Edge Falloff";
LIGHT_VISIBILITY_FALLOFF "VL Falloff" "Falloff";
LIGHT_VISIBILITY_EDGEFALLOFF "VL Edge Falloff" "Edge Falloff";
LIGHT_VISIBILITY_DITHERING "VL Dithering" "Dithering";
LIGHT_VISIBILITY_INNERCOLOR "VL Inner Color" "Inner Color";
LIGHT_VISIBILITY_OUTERCOLOR "VL Outer Color" "Outer Color";
LIGHT_VISIBILITY_INNERDISTANCE "VL Inner Distance" "Inner Distance";
LIGHT_VISIBILITY_OUTERDISTANCE "VL Outer Distance" "Outer Distance";
LIGHT_VISIBILITY_OUTERDISTANCEREL "VL Relative Scale" "Relative Scale";
LIGHT_VISIBILITY_BRIGHTNESS "VL Brightness" "Brightness";
LIGHT_VISIBILITY_SAMPLEDISTANCE "VL Sample Distance" "Sample Distance";
LIGHT_VISIBILITY_DUST "VL Dust" "Dust";
LIGHT_VISIBILITY_ADDITIVE "VL Additive" "Additive";
LIGHT_VISIBILITY_ADAPTBRIGHTNESS "VL Adapt Brightness" "Adapt Brightness";
LIGHT_SHADOW_DENSITY "Shadow Density" "Density";
LIGHT_SHADOW_COLOR "Shadow Color" "Color";
LIGHT_SHADOW_RELATIVEBIAS "Shadow Bias (Rel)" "Bias (Rel)";
LIGHT_SHADOW_ABSOLUTEBIAS "Shadow Bias (Abs)" "Bias (Abs)";
LIGHT_SHADOW_ABSOLUTE "Shadow Absolute Bias" "Absolute Bias";
LIGHT_SHADOW_TRANSPARENCY "Shadow Transparency" "Transparency";
LIGHT_SHADOW_CLIPINFLUENCE "Shadow Clipping Influence" "Clipping Influence";
LIGHT_SHADOW_AREAWIDTH "Area Shadow Width" "Area Shadow Width";
LIGHT_SHADOW_AREASAMPLES "Area Shadow Samples" "Area Shadow Samples";
LIGHT_SHADOW_MAPSIZE "Shadow Map" "Shadow Map";
LIGHT_SHADOW_MAPSIZE_250 "250x250";
LIGHT_SHADOW_MAPSIZE_500 "500x500";
LIGHT_SHADOW_MAPSIZE_750 "750x750";
LIGHT_SHADOW_MAPSIZE_1000 "1000x1000";
LIGHT_SHADOW_MAPSIZE_1250 "1250x1250";
LIGHT_SHADOW_MAPSIZE_1500 "1500x1500";
LIGHT_SHADOW_MAPSIZE_1750 "1750x1750";
LIGHT_SHADOW_MAPSIZE_2000 "2000x2000";
LIGHT_SHADOW_MAPSIZE_USER "Custom";
LIGHT_SHADOW_MAPSIZEX "Shadow Map Size X" "Resolution X";
LIGHT_SHADOW_MAPSIZEY "Shadow Map Size Y" "Resolution Y";
LIGHT_SHADOW_SAMPLERADIUS "Shadow Sample Radius" "Sample Radius";
LIGHT_SHADOW_OUTLINE "Outline Shadow" "Outline Shadow";
LIGHT_SHADOW_PARALLELWIDTH "Shadow Parallel Width" "Parallel Width";
LIGHT_SHADOW_MEMUSAGE "Memory Usage:";
LIGHT_SHADOW_USECONE "Shadow Cone" "Shadow Cone";
LIGHT_SHADOW_CONEANGLE "Shadow Cone Angle" "Angle";
LIGHT_SHADOW_SOFTCONE "Shadow Soft Cone" "Soft Cone";
LIGHT_CAUSTIC_ENABLE "Surface Caustics" "Surface Caustics";
LIGHT_CAUSTIC_ENERGY "Surface Energy" "Energy";
LIGHT_CAUSTIC_PHOTONS "Surface Photons" "Photons";
LIGHT_VOLCAUSTIC_ENABLE "Volume Caustics" "Volume Caustics";
LIGHT_VOLCAUSTIC_ENERGY "Volume Energy" "Energy";
LIGHT_VOLCAUSTIC_PHOTONS "Volume Photons" "Photons";
LIGHT_VOLCAUSTIC_FALLOFF "Caustics Falloff" "Falloff";
LIGHT_VOLCAUSTIC_FALLOFF_NONE "None";
LIGHT_VOLCAUSTIC_FALLOFF_LINEAR "Linear";
LIGHT_VOLCAUSTIC_FALLOFF_INVERSE "Inverse";
LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE "Inverse Square";
LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC "Inverse Cubic";
LIGHT_VOLCAUSTIC_FALLOFF_STEP "Step";
LIGHT_VOLCAUSTIC_INNERDISTANCE "Caustics Inner Distance" "Inner Distance";
LIGHT_VOLCAUSTIC_OUTERDISTANCE "Caustics Outer Distance" "Outer Distance";
LIGHT_NOISE_TYPE "Noise Type" "Type";
LIGHT_NOISE_TYPE_NOISE "Noise";
LIGHT_NOISE_TYPE_SOFTTURBULENCE "Soft Turbulence";
LIGHT_NOISE_HARDTURBULENCE "Hard Turbulence";
LIGHT_NOISE_WAVYTURBULENCE "Wavy Turbulence";
LIGHT_NOISE_OCTAVES "Noise Octaves" "Octaves";
LIGHT_NOISE_VELOCITY "Noise Velocity" "Velocity";
LIGHT_NOISE_BRIGHTNESS "Noise Brightness" "Brightness";
LIGHT_NOISE_CONTRAST "Noise Contrast" "Contrast";
LIGHT_NOISE_LOCAL "Noise Local" "Local";
LIGHT_NOISE_SCALE "Noise Visibility Scale" "Visibility Scale";
LIGHT_NOISE_SCALEILLUMINATION "Noise Illumination Scale" "Illumination Scale";
LIGHT_NOISE_WIND "Noise Wind" "Wind";
LIGHT_NOISE_WINDVELOCITY "Noise Wind Velocity" "Wind Velocity";
LIGHT_LENSEFFECTS_GLOWSV "FX Glow Aspect Ratio" "Aspect Ratio";
LIGHT_LENSEFFECTS_REFLSV "FX Reflection Aspect Ratio" "Aspect Ratio";
LIGHT_LENSEFFECTS_GLOWSTRENGTH "FX Glow Brightness" "Brightness";
LIGHT_LENSEFFECTS_REFLSTRENGTH "FX Reflection Brightness" "Brightness";
LIGHT_LENSEFFECTS_SCALE "FX Scale" "Scale";
LIGHT_LENSEFFECTS_ROTATION "FX Rotation" "Rotation";
LIGHT_LENSEFFECTS_REFERENCE "FX Reference Size" "Reference Size";
LIGHT_LENSEFFECTS_USELIGHTPARAMETER "FX Use Light Parameters" "Use Light Parameters";
LIGHT_LENSEFFECTS_FADEBEHINDOBJECT "FX Fade if Behind Object" "Fade if Behind Object";
LIGHT_LENSEFFECTS_FADEAPPROACHINGOBJECT "FX Fade if Approaching Object" "Fade if Approaching Object";
LIGHT_LENSEFFECTS_FADENEARBORDER "FX Fade if Near Border" "Fade if Near Border";
LIGHT_LENSEFFECTS_SCALEGLOW "FX Glow Distance Scale" "Glow Distance Scale";
LIGHT_LENSEFFECTS_SCALEREFLEXES "FX Reflex Distance Scale" "Reflex Distance Scale";
LIGHT_LENSEFFECTS_LENSGLOW "FX Glow" "Glow";
LIGHT_LENSEFFECTS_LENSREFL "FX Reflexes" "Reflexes";
LIGHT_LENSEFFECTS_PREVIEW "";
LIGHT_NOISE_PREVIEW "";
LIGHT_LENSEFFECTS_LENSGLOW_INACTIVE "Inactive";
LIGHT_LENSEFFECTS_LENSGLOW_CUSTOM "Custom";
LIGHT_LENSEFFECTS_LENSGLOW_DEFAULT "Default";
LIGHT_LENSEFFECTS_LENSGLOW_CINEMAR4 "CINEMA 4D R4";
LIGHT_LENSEFFECTS_LENSGLOW_WIDEANGLE "Wideangle";
LIGHT_LENSEFFECTS_LENSGLOW_ZOOM "Zoom";
LIGHT_LENSEFFECTS_LENSGLOW_HI8 "Hi-8";
LIGHT_LENSEFFECTS_LENSGLOW_CAMCORDER "Camcorder";
LIGHT_LENSEFFECTS_LENSGLOW_SEARCHLIGHT "Searchlight";
LIGHT_LENSEFFECTS_LENSGLOW_ARTIFACT "Artifact";
LIGHT_LENSEFFECTS_LENSGLOW_STAR1 "Star 1";
LIGHT_LENSEFFECTS_LENSGLOW_STAR2 "Star 2";
LIGHT_LENSEFFECTS_LENSGLOW_STAR3 "Star 3";
LIGHT_LENSEFFECTS_LENSGLOW_PURPLE "Purple";
LIGHT_LENSEFFECTS_LENSGLOW_FLASHLIGHT "Flashlight";
LIGHT_LENSEFFECTS_LENSGLOW_SUN1 "Sun 1";
LIGHT_LENSEFFECTS_LENSGLOW_SUN2 "Sun 2";
LIGHT_LENSEFFECTS_LENSGLOW_GREY "Grey";
LIGHT_LENSEFFECTS_LENSGLOW_BLUE1 "Blue 1";
LIGHT_LENSEFFECTS_LENSGLOW_BLUE2 "Blue 2";
LIGHT_LENSEFFECTS_LENSGLOW_RED "Red";
LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN1 "Yellow-Green 1";
LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN2 "Yellow-Green 2";
LIGHT_LENSEFFECTS_LENSGLOW_CANDLE "Candle";
LIGHT_LENSEFFECTS_LENSREFL_INACTIVE "Inactive";
LIGHT_LENSEFFECTS_LENSREFL_CUSTOM "Custom";
LIGHT_LENSEFFECTS_LENSREFL_DEFAULT "Default";
LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4 "CINEMA 4D R4";
LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE "Wideangle";
LIGHT_LENSEFFECTS_LENSREFL_ZOOM "Zoom";
LIGHT_LENSEFFECTS_LENSREFL_HI8 "Hi-8";
LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER "Camcorder";
LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT "Searchlight";
LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT "Artifact";
LIGHT_LENSEFFECTS_LENSREFL_STAR1 "Star 1";
LIGHT_LENSEFFECTS_LENSREFL_STAR2 "Star 2";
LIGHT_LENSEFFECTS_LENSREFL_STAR3 "Star 3";
LIGHT_LENSEFFECTS_LENSREFL_PURPLE "Purple";
LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1 "Flashlight 1";
LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2 "Flashlight 2";
LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3 "Flashlight 3";
LIGHT_LENSEFFECTS_GLOW "FX Glow Setting" "Setting";
LIGHT_LENSEFFECTS_REFL_EDIT "Edit...";
LIGHT_GROUP_DETAILS "Details";
LIGHT_GROUP_VISIBILITY "Visibility";
LIGHT_GROUP_SHADOW "Shadow";
LIGHT_GROUP_CAUSTICS "Caustics";
LIGHT_GROUP_NOISE "Noise";
LIGHT_GROUP_LENSEFFECTS "Lens Effects" "Lens";
LIGHT_EXCLUSION_LIST "Objects";
LIGHT_EXCLUSION_MODE "Mode";
LIGHT_EXCLUSION_MODE_INCLUDE "Include";
LIGHT_EXCLUSION_MODE_EXCLUDE "Exclude";
LIGHT_PYROCLUSTER_ILLUMINATION "PyroCluster Illumination";
LIGHT_PYROCLUSTER_SHADOW "PyroCluster Shadow Casting";
LIGHT_GROUP_EXCLUSION "Scene";
}